So I started Modeling as soon as I received my copy of An Essential Introduction to Character Rigging. Its a really good guide and really explains the modeling process.
I started buy creating the torso with an EP curve and then using the revolve tool. It creates a nurb surface which you can manipulate using a Lattice Deformer for a really nice organic shape. I then converted the nurb to a polygon and had to adjust the vertices to roughly model it back to the same shape. I am now Block modeling the rest by extruding faces etc.